The Problem – Stop unwanted subscription fees The Stakeholder brief: It’s hard to keep track of all the products and services that we have subscribed to every month. All we see is money deducting from our accounts, sometimes from services that we don’t need anymore. The challenge is to design a product which helps manageContinue reading “PiggyBank – (UX Design)”
Author Archives: Martin Gamble
What’s the difference between UX and UI?
UX encompasses all the interactions that a user has with a company’s product, service and web applications. UX is a methodology that’s driven by emotional research to understand everything how a user thinks – their mental models, their behaviours, their needs and goals. UX is about mapping the user’s journey to complete a task fromContinue reading “What’s the difference between UX and UI?”
The History of Adobe Illustrator
When Adobe Illustrator V1 was first released in 1987, the creators aimed to revolutionise the professional illustration and graphic design market by bringing digital solutions to everyday analogue problems. “My wife couldn’t ink,” said President of Adobe and creator of Illustrator John Warnock, referring to the laborious process of manually drawing and sketching illustrations. PeopleContinue reading “The History of Adobe Illustrator”
Jellyfish
I was standing in the sea, ankle-deep in water that was splashing up against my rolled-up pyjama bottoms. The reflection of the moon made a pointed line on the sea’s surface, guiding me like an arrow to go further in. I heard a voice calling my name. I looked over my shoulder, expecting to seeContinue reading “Jellyfish”
How to survive a Career Foundry Boot camp
I finished my UX design boot camp in 2020 and am thrilled to have become a certified UX designer. I found that by having more than twenty years’ experience in project management, graphic design and building print prototypes proved invaluable as they form the arsenal of tools needed for UXD. I was completely satisfied withContinue reading “How to survive a Career Foundry Boot camp”
Talk2Me – (UX Design)
The Problem 6% of teenagers have experienced depression. 10% have anxiety. Nobody likes this kind of struggle. So why do these topics interest us so much? It’s because we can make a difference. Problem statement: Most of my friends have children and they often share stories of parenting challenges. Answering difficult questions on war, faith,Continue reading “Talk2Me – (UX Design)”
WordyCram – (UX Design)
Introduction Design brief: Design a mobile app that empowers people to learn new vocabulary My contribution: End-to-end UX designer Stakeholder: Mentor / Career Foundry Year: 2020 My UX toolkit Competitor analysis I start all UX projects by researching the market for comparable products, in this case three vocabulary learning apps. I summarised my research pointsContinue reading “WordyCram – (UX Design)”
Mock-up Request Service – (Service Design)
Design a research-based process to deliver pre-production samples of consumer goods to overseas clients The Problem Our client was experiencing a classic chicken and egg scenario. Their exciting new product would land in-store after six months of development. But they needed to see, touch and feel what their final product would look like right now,Continue reading “Mock-up Request Service – (Service Design)”
The Ever-increasing Speed of Learning
It’s the year 1996 and I decide to learn Photoshop. I go to a bookshop and find the IT department. It’s the biggest section in the store with shelves shaped like a horseshoe and fat middle-aged men sat around the tables devouring their chosen book. I find the book I want. It’s as heavy asContinue reading “The Ever-increasing Speed of Learning”
The Unhappy Abacus
The Abacus was moaning to the empty classroom again. ‘I don’t count anymore,’ he said. ‘I feel useless.’ As he spoke, his coloured beads flicked from side to side along the metal rods that formed his torso. The beads made a clicking sound that created a mathematical fluidity to his speech. On the top ofContinue reading “The Unhappy Abacus”
The English Creative Writing Group, Frankfurt
When I first moved to Frankfurt in 2017, I decided to start my own writing group, even though I had never done anything like it before. I wanted the group’s meetings to be something fun and creative to do on a Sunday morning, with the added benefit of building a network of likeminded friends. ThreeContinue reading “The English Creative Writing Group, Frankfurt”
Motion Graphics > Cinema 4D > Training > Robot Gamble
Toastmasters District 95 European Finals Improvised Speech Contest – Martin Gamble (2nd place)
Toastmasters District 95 Division Contest Improvised Speech Contest – Martin Gamble (1st place)
Be who you are, do what you want to do.
I’m in the process of doing a deep-dive into UX Design, cultivating my existing knowledge to find out everything there is to know. It’s been a while since I felt this excited about the future, which triggered some unhelpful thoughts like, “Why couldn’t I have found UXD earlier?” and “What have I been doing theseContinue reading “Be who you are, do what you want to do.”